Creating an NRaas project Attn C# Devs: ErrorTrap

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JunJayMdM
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Post by JunJayMdM » January 21st, 2014, 6:28 pm

Yeah that's what I was concerned about, which is why I refrained from uploading it. The changes are "pulled" anyway, so they're not going away. I added Consigner and Overwatch to that section though, cos I had nowhere else to put them, although they're just "additional bug fixes and whatever". Still, important ones, since they implement something that was missing since 1.63 (you could call them "updated for 1.63 compatibility" XD)

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JunJayMdM
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Post by JunJayMdM » January 21st, 2014, 6:45 pm

That sounds good and definitely a clearer way to go. I had marked the "non patch related" mods with Coding Update though, and specified 1.63 - 1.66 in the page, so we know which ones are to keep there in testing eventually

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JunJayMdM
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Post by JunJayMdM » January 21st, 2014, 7:01 pm

I'm not having any problem either, let's hope nothing happens until Friday (and not even after, especially not after) :)

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Chain_Reaction
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Post by Chain_Reaction » January 22nd, 2014, 3:55 am

How about we push the 1.66 patch updates I did (and the once read recompile) to release today so we can cleanly move on with real testing fixes/features? That way we could clean up the update history testing 1.66 page and reduce confusion as to what is really 'testing' and what is just a patch update.

As for ET, you can go ahead and release that to the testing 166 page. I'm messing around in GoHere trying to fix the strays at the moment.

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Chain_Reaction
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Post by Chain_Reaction » January 22nd, 2014, 4:03 am

Chain-Reaction merged commit 4cf7e3b into Chain-Reaction:master from JunJayMdM:master just now

Chain-Reaction closed the pull request just now

Added store objects DLL to consigner+overwatch.

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Chain_Reaction
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Post by Chain_Reaction » January 22nd, 2014, 4:25 am

If your schedule is tight I can handle it, no problem. If you have time, that is a green. :)

Sleep? What's that? :D

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