sittingbear post_id=66403 time=1558802987 user_id=16428 wrote:
Role Sims have their Motives set to Static by default (there are a couple of exceptions)
I meant role sims whom I have moved in and made residents. I checked "workers" caste setting I made and I didn't turn that stasis thing on.
So "1) I made them accidentally stasis" is crossed out.
Sara_Darkees post_id=66393 time=1558762389 user_id=18005 wrote:
Click on character, and calling DE, find in the list of "current interaction".
Also, I was trying to check "current interaction" through Debug Enabler as Sara_Darkess suggested, but those sims who are just standing still on the community lots don't even have that menu in their debug enabler menu.
So I guess it's not their interactions are stuck. "4) Sims get stuck" is also crossed out.
Then, for 3) too many sims in one lot, I separated those 40 workers in 3 different lots, so about 14 sims in each lot. It seems to be a little bit better. When I move my camera to one of the community lots, sims are standing still there, but after a certain amount of time, one or two sims seem to start moving...just a little bit... but I don't know if that makes a big difference and actually now, I don't quite remember how the game originally should be.
igazor post_id=66404 time=1558804822 user_id=6716 wrote:
Individual stories and story summaries can be disabled somewhat independently of each other. Disabling either or both does not change the effects progression, only that which is reported to the player.
So, "Stories: allow" is just about that pop-up message in the top right corner? With this thing false, story progression still does its job just without telling me?
How about "general-stories-disallow stories"? will this stop some of the progressions or is it about the display as well?? If it is, is there any option I can control the number of stories that are happening in my world? It would be awesome if I can control it in the caste setting.. That would make my computer performance a little bit better and solve this standing still problem i guess..?
Igazor and JohnL83: I am also planning to move some of my sims out to a new world once too many sims are family related. But I hope this whole "worker" caste thing with those resident role sims works well autonomously. Except for that standing still problem, it has been working quite well so far. I made this "Control" caste and gave this to sims who have multiple siblings and make it inheritable. So if my inactive family has three kids, only one can get married and have babies with sims from other resident households. The rest of those kids will have this "control" caste. "Control" caste only can have a relationship with other sims who have "worker" caste and their children will do the same autonomously. That way, I think I can keep their family tree acceptable and protect their pursuit of happiness at the same time. Those "control" caste sims will be autonomously attracted to "worker" sims.
Also, my inactive families only can have two children maximum.