Just Curious...

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JohnL83
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Just Curious...

Post by JohnL83 » May 12th, 2019, 1:41 pm

So when you see the thumbnail of the active sims home of the game you are loading, the one shown next to the family from that house, I am just curious why sometimes it shows the home from different angles in different games? Like in one game it's backwards and the part facing forward is the backyard, in other's it's a basic view of the sims home from the front or angled. Does anyone know the mechanics of this? It's not because my sims home is backward, the front faces the street when in game. Just a random thought, it's not really a big deal, but I was curious.

What's curious as well is why sometimes I have to turn buildings around when plopping pre-mades (mine or EA's) and other times I do not. For the record, when I talk about turning the home around when placing I don't mean because of the dimensions of the home vs the lot. Like I plop a 30x30 and sometimes it's backward with the backyard facing the street. Or if I put a 20x30 in another 20x30 lot it's also sometimes backward.
I also have problems sometimes when I put a home on a bigger lot and I use the "move forward" arrows (or any direction) and it moves it the opposite of the direction I'd intended, while again, other times moving it forward moves it closer to the sidewalk or back moves it further. I do not get why it's never the same. I thought maybe it had to do with the way the "arrows" are facing when you place a lot, but when I place a grid I always point the green arrows toward the street, yet I still get this random back to front thing.

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sittingbear
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Post by sittingbear » May 12th, 2019, 2:57 pm

JohnL83 wrote:
May 12th, 2019, 1:41 pm
So when you see the thumbnail of the active sims home of the game you are loading, the one shown next to the family from that house, I am just curious why sometimes it shows the home from different angles in different games? Like in one game it's backwards and the part facing forward is the backyard,
Could be where the camera was facing at the time the save was made not really sure.

JohnL83 wrote:
May 12th, 2019, 1:41 pm
What's curious as well is why sometimes I have to turn buildings around when plopping pre-mades (mine or EA's) and other times I do not. For the record, when I talk about turning the home around when placing
That's because the front of the lot wasn't set right when the world was made.

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sittingbear
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Post by sittingbear » May 12th, 2019, 3:22 pm

JohnL83 wrote:
May 12th, 2019, 1:41 pm
I also have problems sometimes when I put a home on a bigger lot and I use the "move forward" arrows (or any direction) and it moves it the opposite of the direction I'd intended, while again, other times moving it forward moves it closer to the sidewalk or back moves it further. I do not get why it's never the same. I thought maybe it had to do with the way the "arrows" are facing when you place a lot, but when I place a grid I always point the green arrows toward the street, yet I still get this random back to front thing.
Adding extra lots to the world has always been wonky. If it worked like it was supposed to then you would place the lot with the green arrows pointing away from the street.

The direction arrows are based on where the actual front of the lot is so if you see the lot shift to the back, left or right that's where the lot grid's actual front is. But thankfully the game will override that depending on where the mailbox is and make that the front when you start playing otherwise you'd see some strange routing behavior.

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Chain_Reaction
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Post by Chain_Reaction » May 12th, 2019, 5:38 pm

This process goes off into the engine so I can't see the logic behind it. It could be the way the camera was when the thumbnail was generated, where the mailbox is or where the the front door is currently set... or maybe it's random because EA.

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Post by Sara_Darkees » May 12th, 2019, 5:55 pm

Players can choose the facade of the lot in buy/build mode. Use testingcheatsenabled and, holding the shift, click on the place that should be the facade. This method is not very stable, but sometimes it helps to change the thumbnail. It also corrects the strange preferences of sims in routing and helps them to normally come to the lot without running around it or something like that.

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JohnL83
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Post by JohnL83 » May 12th, 2019, 7:54 pm

LOL I should have just assumed that since this is EA there's not much rhyme or reason to these things. :) I was just reading the thread about cleaning house for all sims and I wondered as well why "clean house" wasn't something all sims could do. Then I read the modder's description and they claim it's such a simple thing and the bugs from EA's handing of the actions are also easily fixed. I have to say one really wonders what goes on over there? Is Sims 4 just as buggy or did they finally decide it's a good idea to make the game correctly and actually fix their bugs as part of just being a good company?

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JohnL83
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Post by JohnL83 » May 12th, 2019, 7:56 pm

Chain_Reaction wrote:
May 12th, 2019, 5:38 pm
This process goes off into the engine so I can't see the logic behind it. It could be the way the camera was when the thumbnail was generated, where the mailbox is or where the the front door is currently set... or maybe it's random because EA.
I did consider that. Since I often get snowy pictures when I've done some remodeling during winter. I will test that out next time.

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sittingbear
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Post by sittingbear » May 12th, 2019, 8:13 pm

JohnL83 wrote:
May 12th, 2019, 7:54 pm
Is Sims 4 just as buggy
Image

And as an added bonus sims have behavior that can be even more annoying than ever before......at least to me anyway :P

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Post by igazor » May 12th, 2019, 8:43 pm

JohnL83 post_id=66170 time=1557705296 user_id=18010 wrote: Then I read the modder's description and they claim it's such a simple thing and the bugs from EA's handing of the actions are also easily fixed.
Buzzler is (was) an accomplished script mod developer. We do have to take into account that things he and other mod developers with his skill set and without the overhead of whatever stresses EA put on its disjointed development teams found and declared "easy to fix" might actually be quite complicated to others. Even the game developers themselves. But I have to agree these things do not put EA's testing and quality assurance procedures in a very positive light when it comes to more mundane things like laundry and housekeeping.

I believe the overhead and development environment has to be why whenever the subject of NRaas and other talented developers working for EA comes up, the notion is not met very enthusiastically by the developers in question. Guess I shouldn't speak for Chain, but in Twallan's case you could see the Nauseous moodlet suddenly appearing whenever players asked about the possibility.

A bit off topic now, but one thing I've never understood is how EA could have some form of error trapping and data trash collection in place, their version of ErrorTrap if you will, for development purposes as has been stated but never bothered to put these elements into the finished product. Many players may not understand the NRaas version's method of communication by way of script logs right away, but I think most would have been thrilled with the results and the positive impact it has on our games.

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Tropical Insomniac
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Post by Tropical Insomniac » May 12th, 2019, 9:07 pm

JohnL83 wrote:
May 12th, 2019, 7:54 pm
I was just reading the thread about cleaning house for all sims and I wondered as well why "clean house" wasn't something all sims could do. Then I read the modder's description and they claim it's such a simple thing and the bugs from EA's handing of the actions are also easily fixed. I have to say one really wonders what goes on over there? Is Sims 4 just as buggy or did they finally decide it's a good idea to make the game correctly and actually fix their bugs as part of just being a good company?
I have a different perspective.

I've done a little programming. Programming is hard. Really hard. Most people who've never coded don't seem to appreciate the effort required. Add in the stories I've read about how video game developers are chronically overworked, and I think it's a wonder anyone makes software at all.

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