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Sara_Darkees
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Post by Sara_Darkees » May 5th, 2019, 4:06 am

It sounds really complicated, but thank you. It is very sad that the only metropolis in TS3 is so problematic and will have to get rid of some of its features to stabilize. Although, perhaps, visually Roaring Heights could be considered a metropolis, but reading the review, I was a little disappointed. Sims can't live there high above the ground and enjoy the beautiful view from the window of their house! Does the developers couldn't add new elevators especially for this town? As for the markers for the construction of an apartment building, if I'm not mistaken, they are added to the patch, not the addition. I'd like to settle in some new town, but given my tastes and existing problems, it's not easy to choose. And I've heard of stuck characters on the first floors, however, until a certain point I didn't think it was possible. Fortunately, I saw it only once.

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igazor
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Post by igazor » May 5th, 2019, 4:43 am

I do not see what I have done with Bridgeport as a matter of getting rid of features. The too many LN venues downtown might qualify for that status, but it's really just that EA put too many all in the same world relative to its population. One could rotate a few of them in and out over time if wanted. I mean, that's realistic as over time the selection of businesses and places to hang out does tend to change in most cities. Also a few of them are quite vampire-specific, so if one doesn't want to play with/around vamps, those become kind of a touristy tribute to the occult type.

Roaring Heights does not have highrise buildings with elevators because not everyone has LN. Or were you saying that elevators and public/private NPC room markers were all patched in independently of the EP? I was not aware of that, but then LN was one of the first EPs I installed near the beginning, had to have those musical instruments. My original sim that started my long running legacy could play the guitar, but he was always more fond of the cello.

Anyway, if you have the EP you could add your own LN style buildings to Roaring Heights and then enjoy the view? I'm sure some of the shells will look out of place as the styles between the two are so different, but I bet there are custom made ones that would fit in better.

The stuck characters in the NPC only units I've seen many, many times. Sometimes, when things weren't happening right away with my own actives, I would watch them in there trying to get out. Some of them would constantly footstomp and complain, others might surf the web on their cellphone and do idle animations or read a book standing up if they have one, but all still in the darkened out rooms. Sometimes just giving them a regular door in addition to the NPC-only door would coax them out especially if it was time for them to go to work/school, but other times they didn't "see" it and I got tired of baiting them out of those rooms after a while so took a more comprehensive approach. It could be like a game, you have 90 seconds to get rid of or convert the ground floor hidden rooms in each building (can return later to make them pretty public rooms such as gyms, party rooms, gathering places, or for laundry) okay ready, set, go! :)

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Sara_Darkees
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Post by Sara_Darkees » May 5th, 2019, 6:35 am

Well, it seemed to me that one of the main features of Bridgeport is the abundance of clubs, bars and other places for hang out... You know, it's so funny when sim, living in the ordinar town, reading a newspaper to find out where today will gather a third of the population, and it says that some small pathetic cafe recognized as the best club in town, there are the best parties and gather all the celebrities. Seriously, this sounds a little strange, although I understand that such notes were intended for Bridgeport, where sims really should look for a place to have fun in the evening. About the elevators I don't remember exactly (maybe it belongs in that addon, nevertheless, what prevented developers to create new elevator?), but markers didn't have LN icons. Besides, I found under one of the roofs in Midnight Hollow a level-skipping marker. So if my theory is correct, maybe we can still have apartments without LN? As for the npc-service and the homeless from Bridgeport, that sounds like a nightmare. Poor characters bricked up, but they're still ready to do stuff.

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igazor
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Post by igazor » May 5th, 2019, 8:26 am

Sara_Darkees post_id=65980 time=1557052552 user_id=18005 wrote: As for the npc-service and the homeless from Bridgeport, that sounds like a nightmare. Poor characters bricked up, but they're still ready to do stuff.
It's the other way around that I was trying to describe. The otherwise homeless NPCs are fine because they can use the NPC-only doors to get out, it's the inactive residents that get stuck in what are supposed to be the ground floor NPC-only units. They are supposed to be in their own apartments or in public areas, not coming out of hibernation into the darkened out areas.

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littlelambsy
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Post by littlelambsy » May 5th, 2019, 11:04 am

Thanks everyone for your comments. Its great to see how others play. I've never been fond of Bridgeport, probably because I'm a country girl and when I moved from England to Canada, my first stop was Toronto, a big city. It was fun for the first year, then after that I had to get back to the country/ocean and ended up on Vancouver Island. So city living isn't for me or my sims.

It seems that most people so far prefer EA worlds. I do like Twinbrooks, Sunlit Tides and Barnacle Bay. I'll have to take a closer look at the others and see if I can build them up the way I like them. I think I avoided them because they seem so spread out, but maybe that's good.

Btw, Here are some beautiful high rise buildings that have been converted from sims 4 to sims 3. They're purely decorative and can be placed in worlds like Bridgeport to keep the look of a city but sims can't use them and get stuck.
University: A New Approach. http://simplemindedsims.com

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Sara_Darkees
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Post by Sara_Darkees » May 5th, 2019, 12:25 pm

littlelambsy wrote:
May 5th, 2019, 11:04 am
Thanks everyone for your comments. Its great to see how others play. I've never been fond of Bridgeport, probably because I'm a country girl and when I moved from England to Canada, my first stop was Toronto, a big city. It was fun for the first year, then after that I had to get back to the country/ocean and ended up on Vancouver Island. So city living isn't for me or my sims.

It seems that most people so far prefer EA worlds. I do like Twinbrooks, Sunlit Tides and Barnacle Bay. I'll have to take a closer look at the others and see if I can build them up the way I like them. I think I avoided them because they seem so spread out, but maybe that's good.

Btw, Here are some beautiful high rise buildings that have been converted from sims 4 to sims 3. They're purely decorative and can be placed in worlds like Bridgeport to keep the look of a city but sims can't use them and get stuck.
I understand you very much, my soul prefers simple towns too, and I like to settle my wards somewhere on the outskirts of the world. But in my case, the cute private houses in The Sims are what I miss in real life. I probably wouldn't want to live in Bridgeport myself, but my characters aren't me. By the way, I hope I will be forgiven by TS4 fans, but such useless decorations is depressing. They call like a lighthouse, but they're empty...

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Tropical Insomniac
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Post by Tropical Insomniac » May 5th, 2019, 12:40 pm

The place I live in the real world is dreary for about half the year, so I mostly stick to Isla Paradiso and Sunlit Tides to help make up for that lack of real world sunshine and greenery. I like Sunset Valley too, although it strikes me as a cold place. I've never tried a custom world, and haven't really liked the other EA worlds I've tried (Bridgeport, Moonlight Falls, Riverview, and Twinbrook).

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sittingbear
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Post by sittingbear » May 5th, 2019, 3:13 pm

littlelambsy wrote:
May 5th, 2019, 11:04 am
It seems that most people so far prefer EA worlds. I do like Twinbrooks, Sunlit Tides and Barnacle Bay. I'll have to take a closer look at the others and see if I can build them up the way I like them. I think I avoided them because they seem so spread out, but maybe that's good.
When there spread out it can give that sub-neighborhood feeling. Sunset Valley has that one lot up by the waterfall that gives that the home for the hermit or mysterious/oddball family vibe.

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littlelambsy
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Post by littlelambsy » May 5th, 2019, 4:15 pm

I am just about to finish setting up Eltham's Drift. Just adding the last of the houses. Then I think I'll try looking at Sunset Valley. It will be nice to have a bunch of worlds ready to play. Even if I added more families via RI, then I can use the ones I don't play as travel destinations.
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LBillusion
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Post by LBillusion » May 5th, 2019, 5:00 pm

I like Bridgeport, but since it has it's issues I use SimMeapolis from Mysimsrealty and my world I'm creating as big cites. SimMeapolis does need some changes though, I think it has to do with the room markers. I want my other sims to live in the other worlds, but it's a pain to set them up sometimes. Especially since I love integrated hoods and open workplaces and schools. I have so many EA hoods and only looked at them once or twice.
Check out my blog - Nostalgia Gamez

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