unoccupied Housing?

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
Post Reply
sheridanhoughton
Reactions:
Posts: 304
Joined: December 5th, 2012, 6:00 pm
Location: Perth, Western Australia

unoccupied Housing?

Post by sheridanhoughton » April 12th, 2019, 10:23 pm

I have had a similar problem before, but I looked it up and didn't get any answers that I could use in this instance.
I have recently started a new town - Amesbury Pointe.
I have put in about 20 houses that I regularly use in new towns - they range in price from 17,000 to 45,000 simoleans. They all have furnished kitchens with fridges, furnished bathrooms, and at least one double bed and several singles. Some also have cribs.

I moved in some families I created, and then turned immigration on so that I could get some different families populating the town as well.
Some families have immigrated in, but now I am getting notices saying that sims want to move in but there are no unoccupied houses available. There are 10 unoccupied houses in town. I have reset each one in case there is some strange problem, but I am still getting the notices.

From my previous problem, someone suggested that I needed objects for sims to build skills with, but I have used my houses many times in many different worlds and this is usually not a problem. I cannot think of any other reason why they would fail an inspection.

any ideas anyone, please?

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

unoccupied Housing?

Post by igazor » April 12th, 2019, 11:13 pm

There's a number of reasons this can happen by design rather than due to something glitching up with the immigration and inspection routines. Let's see how many of them we can think of and if you can rule them all out.

-- The houses you have left are too expensive for the arriving immigrants to afford as per the Immigrant Lot Cost Range under General > Options: Lots > Options: Immigration/Emigration or some other such setting.

-- You have the Minimum Empty Homes option set to 10 or some value around there to reserve housing for your own sims.

-- The remaining homes are of lot type (Player) Ownable as viewed through Edit Town or your have progression switched off on them under Lot Options, so other households cannot move into them.

-- Some households have bought up the available homes as second residential lots but they are not set to be rentable (or SP Money is not present to allow for renting).

-- SP is refusing to recognize that these lots have fridges and sufficient beds even if it looks like they do. If you run a MC Demographics report on Lots on City Hall, "X" to dismiss the filter, do the results make any sense -- total number of lots, numbers of beds and fridges or number lacking (however that one goes), etc.

-- These houses are so horrible that no one wants to live in them. This sounds silly, but long ago before I knew what I was doing a bit better, I was experimenting with very tiny residential lots, some as small as 10x10 or 10x15, and in that world sims never moved into them even though many of the households in town were bursting at the seams and some household or other would pounce on better properties to spread themselves out more as soon as they became available. Sims I moved into these lots myself moved out as soon as they could. Unfortunately I never did figure out exactly what it was about these horrible homes that made them so undesirable.

Maybe others here have seen this and have further ideas to share.

sheridanhoughton
Reactions:
Posts: 304
Joined: December 5th, 2012, 6:00 pm
Location: Perth, Western Australia

unoccupied Housing?

Post by sheridanhoughton » April 13th, 2019, 12:08 am

Thanks for your quick reply

I altered the cost range to 0:50000. It seemed to have a peculiar formula before, but I hadn't changed it from previous towns, so I don't know if that was the problem.

the minimum empty homes was set to 0

they are all regular lots and lot progression is on

I don't know if anyone else owns them, but it seems unlikely at this early stage in the game that any families would have enough money to own 10 houses

I ran the MC demographics report and it said that only 1 lot was missing a fridge and 1 lot was missing a bed.

Of course the houses could be horrible, but sims have moved into them in other towns. (just don't tell littlelambsy this, because a couple of the houses are hers)

I have saved all my SP, etc settings into 3 different types - cold weather, Perth weather and tropical weather - to use in different towns. So when I start a new town, I just import the settings through overwatch to match the weather I want. So if the settings have worked in another town, they presumably should be the same for this town.

Of course, sims really is a mystery. We may never find the answer.

I will let you know if the cost range change fixed it. Also I may move some of my other families into some of these houses and see what happens. I will keep you up to date.

thanks again.

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

unoccupied Housing?

Post by igazor » April 13th, 2019, 8:12 am

sheridanhoughton post_id=65411 time=1555128496 user_id=5082 wrote: Of course the houses could be horrible, but sims have moved into them in other towns. (just don't tell littlelambsy this, because a couple of the houses are hers)
Ha, I almost paged littlelambsy into this thread (am doing so now) to reassure her that it wasn't her lots or her style of design at all that I was using way back then. Hers are quaint, cozy, and well thought out, but some of these homes really were horrible like a toilet was under or next to a single raised platform bed, which was in a single one room deal with the kitchen. They did meet all basic requirements for housing but apparently only on paper, not in reality. The lots themselves weren't all that nice either, I'm not very good at building on swampland and this was Twinbrook where that seemed to be the only place to even put them before I started rearranging things on the map to make a little more space elsewhere.
sheridanhoughton post_id=65411 time=1555128496 user_id=5082 wrote: Also I may move some of my other families into some of these houses and see what happens.
That's a really good idea. I kind of danced around it above, but didn't think to actually suggest that.

sheridanhoughton
Reactions:
Posts: 304
Joined: December 5th, 2012, 6:00 pm
Location: Perth, Western Australia

unoccupied Housing?

Post by sheridanhoughton » April 13th, 2019, 10:10 pm

I moved some of the families as I said I would. They seem to be fine, and now some more immigrants are moving in to these houses as well. I am no longer getting the notification about no unoccupied housing available. So whatever the glitch was, it seems to have corrected itself. As I said before, sims are a bit of a mystery, with minds of their own.

I am glad they liked littlelambsy's houses. I do, and I especially like all her smaller community lots. Even my husband, who doesn't play sims, was really impressed with her food market.

thanks for all your help

User avatar
littlelambsy
Reactions:
Posts: 4155
Joined: October 9th, 2012, 6:00 pm
Answers: 2
Location: Vancouver Island, BC

unoccupied Housing?

Post by littlelambsy » April 14th, 2019, 10:43 am

LOL my ears are burning....

I've got my Immigration set to a high number, something like 500 so this stops sims from moving into my town and stops the no available housing notices. If I want sims I use Rapid Immigration to populate the town. That way I can choose how many families move in, their status (families or single, m/f etc). City Hall > Nraas > SP > General > Options: Lots > Options: Immigration/Emigration > Immigration Gage.
I also set my game to Free Real Estate, and the immigrating sims household finances to a high number, like 500,000. That way everyone has the money to buy any house.

Glad Paul liked my little supermarket, it is cute LOL I'm also surprised you're at the point of playing Amesbury Pointe, I'm still setting up the community lots and only have one test resident. Have fun with it, its a really nice little world.

User avatar
sittingbear
Reactions:
Posts: 3008
Joined: January 20th, 2017, 6:00 pm
Answers: 11

unoccupied Housing?

Post by sittingbear » April 14th, 2019, 11:04 am

littlelambsy wrote:
April 14th, 2019, 10:43 am
I've got my Immigration set to a high number, something like 500 so this stops sims from moving into my town and stops the no available housing notices.
Or if you already have the number of sims you want you can turn off Immigration and then turn it back on later if needed. The reason to turn off Immigration after you have the population you want is so the Immigration code isn't running and adding unneeded stress to the game.

User avatar
littlelambsy
Reactions:
Posts: 4155
Joined: October 9th, 2012, 6:00 pm
Answers: 2
Location: Vancouver Island, BC

unoccupied Housing?

Post by littlelambsy » April 14th, 2019, 11:56 am

Ah, thanks sittingbear, that makes sense. I will do that. I don't like getting the notices of the countdown to how many points before a sim can move in.

sheridanhoughton
Reactions:
Posts: 304
Joined: December 5th, 2012, 6:00 pm
Location: Perth, Western Australia

unoccupied Housing?

Post by sheridanhoughton » April 14th, 2019, 9:23 pm

thanks sitting bear. now I have the population I want, I will turn it off.

littlelambsy - I must not prepare my worlds as much as you. And as I use several of your community lots (thanks), and other small ones, it doesn't take me too long to get started. Also, I am home sick with a cold, so have had lots of time in the last few days to sim to my heart's content.

User avatar
littlelambsy
Reactions:
Posts: 4155
Joined: October 9th, 2012, 6:00 pm
Answers: 2
Location: Vancouver Island, BC

unoccupied Housing?

Post by littlelambsy » April 14th, 2019, 10:19 pm

Sorry to hear you're sick, but its nice you can veg out with sims.
I tend to take a lot of time setting up a world. I must admit, my little lots come in handy for small spaces in small worlds.

Post Reply