University, Professors and SP...

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University, Professors and SP...

Post by 95mmaa » March 28th, 2019, 8:53 pm

Hello!

So, I was looking around to see why suddenly Sims University no longer had any professors:huh: and I was able to find a couple of threads explaining the reason behind that and how to assign professors. I was wondering however, if I follow such methods, will it stick? Or is the game still going to keep removing them eventually as time goes on?

If they don't stick, what settings will I need for Story Progression to run while in Uni? Also, do the caste settings I have from the Homeworld carry on to the Uni World as well (if I simply enabled it)? Or are the completely separate/different?

Thanks in advance!

P.S. Is it safe to have SP running in a "Sub-World"?
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University, Professors and SP...

Post by igazor » March 28th, 2019, 11:40 pm

Yes, it is safe to run SP when visiting a foreign world, including Uni. The first time a connected world "sees" an NRaas mod, it will pick up its settings from the homeworld that was traveled from. After that, the settings remain independent of each other. If you want to ensure they stay the same, you should export the mod settings in question (Overwatch's export is the easiest way to do that) before leaving the homeworld and import them into the destination but you shouldn't have to do that each time you land there within the same ongoing game. Anything you change from that initial point forward will be specific to the world in which you are playing only.

Note that some elements of foreign worlds are not going to work exactly as they do back home. For example, pregnancies can form but they will not progress until the next time you arrive (if they do at all) although you can always force a birth after a while. There is no control over aging because sims do not age when active play is not in a homeworld.

The MC fix for no professors does not stick, it is a one time player assignment by command thing that will last for that term.

SP does not actually remove professors, but there is some process involved with the auto-assignments that wasn't working. The version of StoryProgression currently in beta testing, v269, fixes the lack of auto-assignment or at least it is designed to. It's the SP Career add-on in particular that has the fix, but if you choose to use the beta testing version you should also update your SP base mod and any other modules you have on the list for which a v269 is available. The ones that are not listed can stay where they are.

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University, Professors and SP...

Post by 95mmaa » March 30th, 2019, 1:18 pm

@igazor - Thank you! All is set for now.

Something interesting happened the moment I set up SP in Uni; a sim died from drowning! I never actually saw them drown, just received a notification that they did. His name was Blair Jansenovich.

Anyways, I wanted to ask a question about aging in University; why do the students age? I just kept getting several notifications that so and so has aged to adult. I thought time was supposed to be frozen in the University World. I also can't seem to stop aging of Non-Active Sims through SP. I don't have a problem with Non-Actives aging in the Homeworld, but the Uni World residents have so much to add! :(

P.S. I did find this thread explaining why it happens but still... :S
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University, Professors and SP...

Post by igazor » March 30th, 2019, 1:41 pm

My guess would be that the sim would have drowned anyway but it was SP that was responsible for telling you about it.

No one ages in any world while a foreign world is actually being played. SP has no settings that govern the aging of foreign sims and no age-related settings for when active play is in a foreign world because the entire aging mechanism is shut down.

As to whether sims age in foreign worlds when active play is back in the homeworld, that is controlled by the Traveler Mod. NRaas > Traveler > Ageless Foreign Sims > (select the worlds where you want no aging). If this kind of aging is allowed, it's merely incrementing the ages of the sims in foreign worlds by +1 each sim night at midnight. The actual resolving of those age increases does not really happen until those sims are simulated again, either by having them visit or traveling back to the foreign world, until then they are held pending in the TravelDB file.

What is supposed to happen if everyone in a foreign world has aged up beyond their elder life stages and dies of old age when you next visit, a small number of sims should be generated from some of their genetics so that your sims are not standing alone in a completely empty world. In the case of Uni, new students are supposed to be generated by Sunday afternoon but we can't always count on that to work quite right without some immigration help from SP.

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Post by 95mmaa » March 30th, 2019, 3:54 pm

igazor post_id=64943 time=1553967706 user_id=6716 wrote: As to whether sims age in foreign worlds when active play is back in the homeworld, that is controlled by the Traveler Mod. NRaas > Traveler > Ageless Foreign Sims > (select the worlds where you want no aging). If this kind of aging is allowed, it's merely incrementing the ages of the sims in foreign worlds by +1 each sim night at midnight. The actual resolving of those age increases does not really happen until those sims are simulated again, either by having them visit or traveling back to the foreign world, until then they are held pending in the TravelDB file.
Thanks! That explains a lot.

BTW, the notifications I got about the 3 Sims that aged up to adults was at Sims University. I don't know if that matters or not...? :huh: However, those 3 Sims turned out to be newly generated residents by the game, not one of the original premade residents or homeless sims. Those simply seem to have maxed their age bars without aging up. I went over their ages through the Admin Building > MC > Sim > Intermediate > Age: Absolute and reset their ages to what I recall (15 days left in YA. Is that correct? Does anyone recall what all the premade Uni Sims started out with?). :P
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University, Professors and SP...

Post by igazor » March 31st, 2019, 12:09 am

I'm not sure that all of the premades were ever the same age in Uni World and some of them might be older than YAs. If they were all the same age, with Ageless Foreign off, they would all be slated to eventually age up at the same time. I think you might have to run a test game and travel to/enroll at Uni for the first time there to gather the data, though.

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Post by 95mmaa » March 31st, 2019, 2:04 pm

I'll have to try that out. :yes:

Another thing: I just went back to uni again for a semester and now I'm getting notifications that several Uni premade sims just aged up to elder. I thought the setting in the Traveler mod was supposed to keep everyone from aging... :huh:

Was I supposed to change my Homeworld to True under that setting as well, or just Sims University?
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Post by igazor » March 31st, 2019, 6:32 pm

The Traveler mod setting has to be set in the homeworld, not in Uni World. If you play, let's say Sunset Valley, for 46 sim days with Ageless Foreign set to False for Uni World (the setting to be seen in SV), then the Uni World sims will age increment by 46 sim days and catch up to those increments the next time you arrive there. If the setting is on True for Uni World and you play SV for 46 sim days, then the Uni World sims will not age.

Is it the setting as seen in SV what you had adjusted? Remember, the mods' settings in different worlds are independent of each other. It doesn't matter what the settings are in Uni World itself because there would be no aging while gameplay is actually taking place there. And it doesn't matter what SV's settings are in SV because Traveler doesn't manage aging in the world that is currently being played, only the incremental kind in foreign worlds.

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Post by 95mmaa » May 28th, 2019, 7:20 am

igazor wrote:
March 31st, 2019, 6:32 pm
The Traveler mod setting has to be set in the homeworld, not in Uni World. If you play, let's say Sunset Valley, for 46 sim days with Ageless Foreign set to False for Uni World (the setting to be seen in SV), then the Uni World sims will age increment by 46 sim days and catch up to those increments the next time you arrive there. If the setting is on True for Uni World and you play SV for 46 sim days, then the Uni World sims will not age.

Is it the setting as seen in SV what you had adjusted? Remember, the mods' settings in different worlds are independent of each other. It doesn't matter what the settings are in Uni World itself because there would be no aging while gameplay is actually taking place there. And it doesn't matter what SV's settings are in SV because Traveler doesn't manage aging in the world that is currently being played, only the incremental kind in foreign worlds.
I forgot to reply and say thank you and that all is set. So, thank you!

Also, one more thing about Uni Professors; I've updated to the beta version v269 of SP, plus the career module, and I suppose you could say that through my "testing", I haven't gotten any professors (auto-)assigned so far. I keep getting new students, but no professors. Unless there's something I need to fiddle around with? Just thought I'd share my results regarding this part of the mod. :yes:
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Post by Chain_Reaction » May 29th, 2019, 5:13 am

95mmaa wrote:
May 28th, 2019, 7:20 am
Also, one more thing about Uni Professors; I've updated to the beta version v269 of SP, plus the career module, and I suppose you could say that through my "testing", I haven't gotten any professors (auto-)assigned so far.
How long did you play for? It wouldn't be instant.

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