Hi everyone,
Strangerville inspired me to build a secret lab tomb for myself, so after years of not being in a tomb I am actually playing around with one.
And I noticed a weird thing:
instead of needing to use the right triggers I can just click the unlock button for doors, because the lock and unlock options don't disappear. Is that due to Go Here? And if it is, I would advice to remove the option from any door that has the "Add ability to link triggers.." option. Or integrate it with the filters.. I would not mind if my Sims could either hack the door control, or be high enough level in the military or Science career so they can just walk through the door anyway^^ But I think filter based triggers would be a whole new monster to implement.
If it is not Go Here, what could it be?
Lots of love
Snow
Unlock door in tomb
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Is is a known issue with GoHere, yes.
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Ok then one more question: Do Door filters export when I share a lot?
After noticing how beautifully the Go through door option drops with a locked door I exchanged the triggers with keycards scattered over the lot^^
But I guess that means to have others play it I have to share the save rather than the lot? Because Nraas settings are tied to the save, right?
After noticing how beautifully the Go through door option drops with a locked door I exchanged the triggers with keycards scattered over the lot^^
But I guess that means to have others play it I have to share the save rather than the lot? Because Nraas settings are tied to the save, right?
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BTW, I think I reported this before, but now it happened often enough to make me sure it is an issue with Go Here:
Having more than one door in a row locked with Go Here cuases the Sims to be confused wether or not they can go somewhere. This happens since you implemented the Zerbu's Ultimate Career fix, that Sims don't see objects in locked rooms. now if there is more than one door between them and the object, even when they can both go through both doors, but the doors are locked different ways, they think they can't reach it. going through door number one with clikcing on the ground-> Go Here fixes the issue.
Having more than one door in a row locked with Go Here cuases the Sims to be confused wether or not they can go somewhere. This happens since you implemented the Zerbu's Ultimate Career fix, that Sims don't see objects in locked rooms. now if there is more than one door between them and the object, even when they can both go through both doors, but the doors are locked different ways, they think they can't reach it. going through door number one with clikcing on the ground-> Go Here fixes the issue.
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No.KittyTheSnowCat wrote: ↑March 1st, 2019, 3:39 amOk then one more question: Do Door filters export when I share a lot?
Yes.KittyTheSnowCat wrote: ↑March 1st, 2019, 3:39 amBecause Nraas settings are tied to the save, right?
I'd need to test this but I believe I have reached limits on what is possible with the routing system. It was very challenging to get zerbu support working and generally most things I could do to fix this would break that.KittyTheSnowCat wrote: ↑March 1st, 2019, 3:42 amHaving more than one door in a row locked with Go Here cuases the Sims to be confused wether or not they can go somewhere. This happens since you implemented the Zerbu's Ultimate Career fix, that Sims don't see objects in locked rooms. now if there is more than one door between them and the object, even when they can both go through both doors, but the doors are locked different ways, they think they can't reach it. going through door number one with clikcing on the ground-> Go Here fixes the issue.