sigh....another strange one...

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JohnL83
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sigh....another strange one...

Post by JohnL83 » February 11th, 2019, 9:55 pm

Out of nowhere, these last few times I've played, I've been asked to name the title of a new book. The first time it happened I thought it was just one of my other families in that game, two of which have writing careers. (separate lots and homes, but characters I play) But I thought, "Well cool they are writing books on their own while I'm not playing them, strange, but whatever."

But now it's happening in my newest game, in IP where I'm only one sim, only playing that one sim who is a cook and have not played any other sims in town. So who's writing and why am I being asked to name books anyway when it's not the active household writing? I looked through careers in SP and didn't see anything about writing career other than pushing sims to write reports, but it doesn't say anything about writing books.

Also: I'm getting the stupid rude behavior thing even when I invited the sim to stay over. My sim in IP just had his romantic interest stay over, they woohooed in the shower then my sim cussed him out and got the rude guest moodelt. So the sim left. ??? That isn't supposed to happen once the person is invited over, so what gives?

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Post by igazor » February 12th, 2019, 12:04 am

1 - This is an attribute of the writing skill, not the career. Anyone can (try to) publish a book, they don't have to be in the career as a writer formally to do so. NRaas > SP > General Options > Options: Skills > Prompt to Title Written Books > T/F (is False by default, but maybe you changed this long ago for some other reason?)
(SP Skill add-on module required)

2a - NRaas > GoHere > Rude Guest Liking Gate > -90 (or something like that, default is 40; -101 would shut down the inappropriate behavior check entirely).

And when that doesn't work,

2b - Use MC to grant the guest the Inappropriate But In a Good Way LTR (WA required).

Shower woohoo is funny (both kinds of funny, strange and amusing) when this happens. Of course overnight guests should be able to use the shower but I think it's intended that they can do so only after certain hours and EA didn't take shower woohoo into account as that didn't exist without the Generations EP. That's also a problem without the woohoo part if they and everyone sleeps late or they need to use a shower just after accepting an overnight invite while it's still late afternoon. I think I've seen this happen in the overnight hours as well, but having both 2a and 2b above tends to stop the silly host reaction.

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JohnL83
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Post by JohnL83 » February 12th, 2019, 1:11 am

igazor wrote:
February 12th, 2019, 12:04 am
This is an attribute of the writing skill, not the career. Anyone can (try to) publish a book, they don't have to be in the career as a writer formally to do so. NRaas > SP > General Options > Options: Skills > Prompt to Title Written Books > T/F (is False by default, but maybe you changed this long ago for some other reason?)
(SP Skill add-on module required)
I checked, I don't have the SP Skill add on. I have SP, SP Career, SP Extra, SP Population and SP Relationship.

I am getting bombarded in IP with suggestions to give titles to books. Sometimes several in a row. IDK what to do. :-( Is there something else that could cause this?

As for the rest, thanks. I always give my sims the Inappropriate but in a good way LW, but this is a new relationship so I hadn't dealt with him just yet. I do have to say it's hilarious how often sims will woohoo autonomously now that I have the mod and allowed this action, but it bugs me a tiny bit that they supposedly find the "nearest" woohoo spot because generally when they are home I want them to head to their bed. The routing isn't exact though because they will be right outside their bedroom and end up walking all the way outside to the hot tub or down the hall to the shower. But it's not a big deal...I like them doing this autonomously, I just wish there was a way to make them use more discretion. I hear the neighbors woohoo now and then and even at the arcade across the street in one of my towns. Those naughty sims head for the photo booth all the time! LOL
BTW: woohoo question, if they do the risky woohoo, will I hear the baby music if one of them get pregnant? So far no one has gotten pregnant doing risky, and I dont' allow this autonomously, but do occasionally use that option if I want to roll the dice for a couple.

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Post by igazor » February 12th, 2019, 1:22 am

My advice would be to add the SP Skill module, ensure the setting is False, and see what happens. If you don't like the module then you could remove it with no harm done and see if its presence for a while stops the incessant requests for book titles ongoing. I like SP Skill though, it's responsible for the inactive sims around mine whom I never play in rotations developing themselves and becoming more interesting (this is admittedly subjective).

Risky will play the chimes when a baby is conceived, but it's prone to failure (for the chimes to play) just as much as Try for Baby is. In one instance, when I was new to Woohooer and same-gender pregnancies myself, I had it set so that if the target sim is unable to conceive, then the other sim has a chance of doing so. My two sims, one inactive, were doing Risky all over the place and I had no idea that one of them was pregnant already because I never heard the chimes and the usual moodlets and morning sickness were far from showing up yet -- so the result was the two idiots got each other pregnant. I guess this doesn't happen very often in real life. :D

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Post by JohnL83 » February 12th, 2019, 8:46 am

igazor wrote:
February 12th, 2019, 1:22 am
My advice would be to add the SP Skill module, ensure the setting is False, and see what happens.
Will do!
I'd forgotten that there are so many extras to SP, a few of the occult I will never need, but I'm curious about a few of the others I don't have and was wondering how to find the info on them as the FAQ link shows nothing. Particularly: Meanies - Money - Cops and Robbers

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Post by igazor » February 12th, 2019, 9:09 am

Eh? The FAQ for SP Money is there with the rest of them. To also see what the module does, look at the General Options > Options: Money section of the Interactions page.

There are six "regular" SP modules -- you already have four of them, SP Skill and Money are the other two. Meanies, Cops and Robbers, etc. are SP Personalities. We have to fix the download page so they get their own section instead of being sorted in alphabetically with the others. The SP Personalities create a clan system with leaders and followers and are designed to add measured amounts of chaos to an otherwise (sort of) orderly flow of progression. I don't usually play with more then a couple of the personalities activated, they get to be "too much" for me after a while. Many players here use more of them, others none at all.

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Post by JohnL83 » February 13th, 2019, 8:43 am

igazor post_id=63483 time=1549980551 user_id=6716 wrote: Eh? The FAQ for SP Money is there with the rest of them. To also see what the module does, look at the General Options > Options: Money section of the Interactions page.
I found them. I keep clicking the FAQ link under the download of each particular SP add on and get this: InformationThe requested page could not be found.

But when I click the link at the top of the SP page itself, under the main SP banner, I found the list of links and according pages.
I would like to kindly note that the list there is a bit confusing to me. For instance; I want to know what the "Relationship" SP extra does, but none of the links say "Relationship" It would be easier, I think, if the links provided under the FAQ matched the downloads available under the SP page.

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Post by JohnL83 » February 13th, 2019, 9:53 am

BTW: Under the Skills list, what is "Use Refine Writing Only"? and what is the Dog, Cat etc hunter thing about?

Also, I meant to ask this a while back but got sidetracked by other issues. If I set the base number of children in a household to say 3, does that mean that sims wont have more than 3 kids? Or is that just a standard for all sims and those with LW of a big family will have more or less depending on their traits?

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Post by igazor » February 13th, 2019, 10:49 am

Here is the main Interactions page for SP (not the FAQs). All of its commands are listed out together with a description of what they do and the add-on module required to see/use them, if applicable. You can do a ctrl+F type of page search for a key phrase, such as "refine writing" or "base number" to jump to an entry that may be difficult to find because the page is so long and challenging to navigate.
StoryProgression-Interactions

The base number of children is how many the typical sim wants to have, not how many they are allowed to have, and is before traits and LTWs affect it further. There will also be some "oops" moments that take them over their desired amount and if your world is at or near its resident population cap then there cannot be any more SP pushed pregnancies until some sims die, move away, are otherwise removed, or the cap is increased.

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