A few random questions...

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igazor
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A few random questions...

Post by igazor » February 11th, 2019, 3:11 pm

There is no way in TS3 modded or otherwise for there to be family connections if a required sim (living or dead, in one world or another) does not exist to be in the middle, if this is what was meant. For example, there cannot be a grandparent-grandchild relationship nor an uncle/aunt-nehpew/niece if there is no parent in between.

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JohnL83
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A few random questions...

Post by JohnL83 » February 11th, 2019, 5:57 pm

Sara_ wrote: Well, that's all right then In fact, nothing prevents them from doing it, but each player has his own moral principles. For example, I'm not very happy that young sims are flirting with those who are already one foot in the grave.
First off that wasn't a "tantrum", I was just pointing out why I'd corrected the elders in my household from flirting with YA. Or in my case over corrected, preventing husband and wife from woohooing! Oops! LOL

In this instance the grandkids knew no other grandfather. I created the family as a single mother with 3 young boys (2 children and a teen) The mother met and married him when her 3 sons were teens, so he is listed as their step-father. Then they had a girl, so 4 kids now. But those boys grew up, married and had kids. By nearly everyone's definition, he is their grandfather. Maybe not by blood, but in every other way imaginable. Of course he does not flirt with his daughters kids, but he did try to hit on several of his step-sons daughters. (and for the record Igazor, he did this before his death too, so ewwwwww! EA what are you thinking? LOL)

IRL I didn't even know my grandfather wasn't blood related until I was in elementary-school. Mom never thought to tell us because as far as she was concerned he was her dad, he married her mom when she was only 3. We all certainly loved him as family and I can't even imagine him hitting on my nieces and nephews. :no: Nor would he have ever imagined this.

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igazor
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A few random questions...

Post by igazor » February 11th, 2019, 11:31 pm

JohnL83 post_id=63463 time=1549925864 user_id=18010 wrote: IRL I didn't even know my grandfather wasn't blood related until I was in elementary-school. Mom never thought to tell us because as far as she was concerned he was her dad, he married her mom when she was only 3. We all certainly loved him as family and I can't even imagine him hitting on my nieces and nephews. :no: Nor would he have ever imagined this.
I can relate to this. I mean, IRL there is no blood relation between me and my entire mother's side of the family because she is really my stepmother. But I still see those relatives as close relations, never as dating material even when closer to what many might call age appropriate. Not that I spend a whole lot of time dwelling on the subject, it only ever comes up at the doctor's office when they want to know why half of my genetic history is "missing," sealed records from the past and all that. They are every bit as much my grandparents, uncles, aunts, cousins, etc. to me as they would be if there were a blood connection.

But we are talking about digital creatures living in a world with the sensibilities of 1950s television shows who can only behave in the way EA programmed them. It isn't really a question of morality, families didn't have multiple definitions back then. It was all two parents, with their two parents each and siblings, and no deviations from the "norm" except for the occasional illegitimate child or those shockingly conceived/born out of wedlock but we close the door before talking about these things amongst ourselves in hushed tones. Now of course that wasn't really true back then either, but the game isn't exactly based on reality in many such ways. :)

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A few random questions...

Post by sittingbear » February 12th, 2019, 1:27 am

Sara_Darkees wrote:
February 11th, 2019, 2:19 pm
Okay, I admit, I never tried to get rid of ghosts, but I tested this option to create a simbot. It seems everything worked correctly. For some reason, I thought ghosts should be fine, too.
This is for information purposes only but please never try to play around with the file I'm about to mention it can cause serious problems if you don't know exactly how to work with it as it can't be edited normally.
There is a Character Import XML for each and every EA world it sets sims Traits, Jobs, LTW's, Occult State, Married, Single, Resident, Homeless, Service, Graveyard Ghost, Playable Resident Ghost etc...
When sims get instated the game draws on this XML but for some reason pre-made Playable ghosts and I wouldn't be surprised if it also extends to the pre-made graveyard ghosts can't be evicted from their homes and placed elsewhere as it'll cause doppelganger errors and OverWatch will TA them. When I was still a lurker back at the old site I saw thread about it and it seems that pre-made ghosts have a glitch with their genetics which probably why you can't remove their occult status without causing problems and you have to use the In game methods like Ambrosia, Genie Wish and the Witches Reanimation and Sunlight Charm combo to remove it.

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