Game Performance Some Game Errors

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
Post Reply
Uhtred
Reactions:
Posts: 17
Joined: February 10th, 2019, 10:20 am

Some Game Errors

Post by Uhtred » February 10th, 2019, 10:51 am

So, one day some of my Sim families, as well as my sister's, experienced glitches. Lesley Lothbrok (a descendant of Alfred Lothbrok) was pregnant and would endlessly enter the hospital and teleport outside of it and re-enter, the actions of Layla Eis would keep cancelling out, with the Sekemoto family I was unable to edit town or move out any of my sims because of an unplayable ghost in the household still registered as dying, and the Vulcanos were in an unedited version of Isla Paradiso. I posted about the issues here (https://forums.thesims.com/en_US/discus ... me-issues/). If you wish to see the full history, go to page 87 of that thread and read the first post you see authored by SekemotoFamily (that's me). After that, read any other posts by me or Puzzlezaddict, and then Igazor makes some comments on it towards the end starting at the bottom of page 88.

Anyway, after installing the mods recommended by Puzzlezaddict (ErrorTrap, Overwatch, Traveler, Register, Traffic, and MasterController), the glitches with Lesley and Layla disappeared. However, there were new glitches: Layla Eis and Alfred Lothbrok were removed from their family trees, and when I tried to load the Sekemoto family, the loading bar would progress to 50% of the way through, then it would freeze and the music would stop. I was able to fix the glitch where Layla and Alfred were no longer part of their family trees by installing the add-on module MasterController Cheats and re-adding them, and I ended up deleting the Sekemotos as I haven't been able to access them for a while now. As for the Vulcanos, I'm still looking into installing the fixed version of Isla Paradiso I was told about. What I'm curious about is why did these new glitches happen in the first place where Alfred and Layla were removed from their family trees and I was unable to access the Sekemoto game? With the Sekemotos, could the glitch have anything to do with their household having 8 sims?

Also, after Lesley's pregnancy was successful, I had Alfred time travel back to the present, and later on made him travel to the future again to see if the descendants would be the same (they weren't by the way, and they had a different surname oddly enough), but when I tried traveling back to the present this time the portal didn't work. I would click the option to travel back home, and it would ask me to name the save, ask if I wanted to override the save, then all my sims would turn invisible temporarily and I would remain in the future. Deactivating and reactivating the portal didn't fix it. So I ended up deleting this version of the Lothbroks and placing an exact copy of the family that was saved to the bin in a fresh version of Appaloosa Plains, but I am also curious why this happened in the first place.

Also, in this new version of the Lothbrok family, Alfred's brother Bjorn traveled to France because his school wanted him to interview a local, but a minute after he arrived the game crashed. When I loaded the game back up, the game was at the point a moment before he traveled to France, as if it was never saved, even though I had saved it.

Also, later on I tried using Total Annihilation on a sim and noticed the option wasn't there. I did some research and saw Igazor had posted a response to a thread where someone had the same issue, and they recommended installing fresh copies of the mods. So I reinstalled the MasterController base mod and MasterController Cheats, and Total Annihilation was still missing. Also, I have noticed one of the mods, ErrorTrap I believe, will occasionally detect an "unroutable sim", then reset it. It has interfered with stuff I was doing several times, for example one of my sims would be flirting with someone and suddenly they were found to be unroutable and reset (when there was seemingly nothing wrong with them), which was irritating because then I would have to start over with what I was doing. What exactly is going on here?

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Some Game Errors

Post by igazor » February 10th, 2019, 5:24 pm

Welcome to NRaas and thanks for bringing these issues over here. I think we still have a major disconnect, though. As I tried to explain on the EA forum, the mods are intended to be in place before problems related to game corruption happen. They will do their best to fix an already damaged ongoing save, but cannot always do so. A recurring theme I am seeing here regards deleted sims. As we tried to explain on the forum, deleting sims improperly (testingcheats shift-delete) breaks the ongoing game and that cannot always be fixed. If you have no prior saves or backups to revert to from before such a delete was attempted, then those ongoing games are not likely to be usable.

If we could please, let's try to focus on issues you might be having with newly started up games that have the mods in place, for which no sims have been testingcheats deleted, and that are not in an unfixed instance of Isla Paradiso. It's a bit difficult to tell from the above which games those are, so if you could clarify where you are having trouble now, not in the past, perhaps we can move forward.

ErrorTrap does not tend to reset sims found to be unroutable at least not for that reason strictly, that would be Overwatch although ErrorTrap might be the one reporting on what happened. The Overwatch action can be adjusted. On City Hall or an in-game computer,
NRaas > Overwatch > Stuck Check > True
NRaas > Overwatch > Stuck Check Auto-Reset > False (this one is True by default, it's actually better to change it to False)

This way you would get the notification and be able to find the sim being reported on stuck to see what their problem might be. Once they are reset, they are no longer in the same place where they were deemed to be stuck (could be a stuck door, something in their way, or the reports could false positives) so there is nothing to find that can be fixed.

Note that the game has its own Auto-Reset feature as well and sometimes it's difficult to tell which one has happened. There is no way to stop the game itself from auto-resetting a sim that it thinks is in trouble from a data standpoint.

If ErrorTrap is really interfering with sims though, it means the mod has deemed them to be damaged to the point where it really needs to. We would need to see the resulting script logs to help determine what the mod is doing when this happens. If you are having trouble adding them to message board posts here, I would ask if you could zip them together, upload them to a third party file host, and provide a link so we can read their contents. Again, this means going forward and not in past games where sims were improperly deleted or that were suffering from other forms of damage.

Uhtred
Reactions:
Posts: 17
Joined: February 10th, 2019, 10:20 am

Some Game Errors

Post by Uhtred » February 11th, 2019, 10:21 am

I only used testingcheats to delete a sim once, and that was in the Sekemoto game which is now deleted. Anyway, I will lay out all the issues I have had so far in a far more readable format then the giant wall of text in the original post, then I will explain why even though an issue may be resolved why I still want to talk about it.

Issue #1 - Resolved
Description:
Lesley Lothbrok, a descendant of Alfred Lothbrok, was unable to have his baby because when trying to go through with her pregnancy, she would be stuck in an endless loop of entering and re-entering the hospital, and if the pregnancy was attempted at home the icon signifying she was getting pregnant would flash endlessly and nothing would happen.
Resolution: When I installed ErrorTrap, Overwatch, Traveler, Register, Traffic, and MasterController, this issue vanished.

Issue #2 - Resolved
Description:
Layla Eis was attending university with her cousin, Charlotta Eis. Layla's actions would be constantly cancelled out a second after being attempted, while Charlotta seemed to work just fine.
Resolution: When I installed ErrorTrap, Overwatch, Traveler, Register, Traffic, and MasterController, this issue vanished.

Issue #3 - Resolved
Description:
After installing ErrorTrap, Overwatch, Traveler, Register, Traffic, and MasterController, Issue #1 and Issue #2 may have been resolved but there was now Issue #3, Layla and Alfred were removed from their family trees, and there was nothing signifying any relationship outside of friendship with people who were supposed to be their relatives.
Resolution: I installed MasterController Cheats and artificially added Layla and Alfred back into their family trees.

Issue #4 - Resolved
Description:
After installing ErrorTrap, Overwatch, Traveler, Register, Traffic, and MasterController, Issue #1 and Issue #2 may have been resolved but there was now Issue #4, I was unable to access the Sekemoto family because when I tried to load the Sekemoto family, the loading bar would progress to 50% of the way through, then it would freeze and the music would stop, and it would stay like that until I forcefully quit the game.
Resolution: I deleted the Sekemoto game because I hadn't been able to access it for quite a while.

Issue #5 - Resolved
Description:
After Issue #1 and Issue #3 were resolved, I had Alfred time travel back to the present. After spending some time in the present, I made him travel to the future again to see if the descendants would be the same, but after I was finished there, I tried traveling back to the present again but this time the portal didn't work. I would click the option to travel back home, and it would do the usual stuff - ask me to name the save, ask if I wanted to override the save, but then all my sims would turn invisible temporarily and I would remain in the future. Deactivating and reactivating the portal didn't fix the issue, either.
Resolution: I deleted this version of the Lothbroks, and created a new game in the same town of Appaloosa Plains, and placed the copy of the Lothbrok family that was saved to the family bin in this clean slate of a game.

Issue #6 - Resolved
Description:
In this new version of the Lothbrok family, Alfred's brother Bjorn traveled to France because his school wanted him to interview a local, but a minute after he arrived the game crashed. When I loaded the game back up, the game was at the point a moment before he traveled to France, as if it was never saved, even though I had saved it.
Resolution: When this happened, I reported it in the original post to see if I could find out why Bjorn was unable to travel to France even in this clean slate game, but after finding out the town had Ghost Town Syndrome and other sims were quickly disappearing, I decided to delete this version of the Lothbroks too as I had barely made any progress in it.

Issue #7 - Not Resolved
Description:
Before I got the idea to delete the second Lothbrok town, I tried using Total Annihilation on a neighbor sim but the option wasn't there. However I remember seeing it in the exact same place I was looking for it now prior to installing MasterController Cheats. I tried installing fresh copies of MasterController and MasterController Cheats but that didn't fix the issue. It's as if MasterController Cheats is making that option disappear.
Resolution: None at this moment.

To be continued..........................................................................................................................

Uhtred
Reactions:
Posts: 17
Joined: February 10th, 2019, 10:20 am

Some Game Errors

Post by Uhtred » February 11th, 2019, 10:42 am

Continued from post above..........................................................................................................................

Now, as you can see, only one of the 7 issues is marked as not resolved. The reason I would still like to discuss most of these is because since I don't know what caused these issues, they may happen again and I would like to take measures to prevent that. So I want to find out what caused each of these issues and how to prevent all of them from repeating.

Since Issue #1 and Issue #2 disappeared after the mods were installed, I am assuming it just had to do with game corruption that the mods fixed. But while that seems the most likely case, I don't know that for sure.

Issue #3 occurred after the mods were installed and after Issues #1 and #2 resolved, so I would guess perhaps the saves were corrupted somehow and their interaction with the mods caused Layla and Alfred to be removed from their family trees. While this is the only explanation I can think of, I don't have any actual evidence for it whatsoever, so I am not sure if whatever caused this family tree removal is still a present problem. Sure if it happened again I could easily fix it with MasterController Cheatss, but letting a potential error sit around doesn't strike me as a good idea.

Basically the same sentiment with Issue #4. I have yet to recreate the Lothbroks, but when I do I would hate if I put a lot of work into this new version of them only for them to be locked behind an infinite loading screen like the Sekemotos were.

Issues #5 and #6 suggest that even though I have installed Traveler, somehow, based on what happened with these issues, my travel transition is still buggy. I would like to be able to travel but I am hesitant of doing so considering what happened here, especially when you take into account that Issue #6 occurred in a complete clean slate version of Appaloosa Plains that had only existed for a few minutes so should not have had any corruption with the save.

And Issue #7 is pretty self-explanatory, Total Annihilation is missing so yeah.

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Some Game Errors

Post by igazor » February 12th, 2019, 2:00 am

That is more clear, thanks for laying that all out better.

But it still strikes me that none of these issues, including #7, are pertaining to a game you are now playing forward and that had the protective mods in place all along. TS3 is imperfect. The games will inflict flaws and glitches on just about every player. The best thing we can do is give the game a good environment in which to run and hope that and the mods help to mitigate the most serious of the flaws and glitches before we, the players, ever see them.

Others are free to comment on the above. But my sense is that if you now have ongoing games that are behaving themselves properly, let's move forward with those and not try to address issues that may never repeat themselves until they actually arise. Especially since our chances of getting to read and interpret ErrorTrap and other script logs from games you have since deleted or stopped playing is probably pretty small.

And again, in the interests of moving forward more smoothly, I offer this page:
TIPS-FOR-BETTER-GAME-PERFORMANCE

Uhtred
Reactions:
Posts: 17
Joined: February 10th, 2019, 10:20 am

Some Game Errors

Post by Uhtred » February 12th, 2019, 1:03 pm

Well I went into the Eis family game to see if Issue #7 was still present and it seemingly was, but later I noticed that Total Annihilation would re-appear if the sim I was trying to annihilate wasn't the currently selected sim. I'm guessing you are unable to annihilate the sim you have selected?

However, while I was doing this I noticed the game was more laggy then usual, and I recalled you had told someone on the thread this continued from that StoryProgression can cause lag. Is there a way to get rid of it?

Also, if one game is broken or has a corrupted save could that somehow effect the other games on the same computer?

User avatar
igazor
Organizer
Reactions:
Posts: 17132
Joined: April 8th, 2013, 6:00 pm
Answers: 205
Location: Everyone should strive to find their inner platypus.

Some Game Errors

Post by igazor » February 12th, 2019, 1:25 pm

I did fail to ask how you were reaching the TA command, there are multiple ways (actually two different commands). One is on a sim directly, another way to reach it is on City Hall or an in-game computer, NRaas > MC > Sim > Advanced > Total Annihilation > (filter to the sim you want or "X" to dismiss the filter and choose from the entire population that shows up). There is also a similar command on the Town menu, but that's really more for mass extermination than individual sims.

No, you cannot Totally Annihilate the actively being played sim. That would essentially end the game.

StoryProgression puts stress on the system, it can cause lag if it goes overboard, is run on an overpopulated world, or on a system that is not strong enough to handle it. Many of us see the stress it causes as an acceptable trade-off for the gameplay benefits it provides especially given the help the game is getting from the other mods. If you want to dial back its impact, I would start by getting rid of all of the Personality modules (Meanies, Lovers, Cops & Robbers, etc.) for now and turn its overall speed of progression down to one of the two slower ones.

On City Hall or an in-game computer, NRaas > SP > General Options > Adjust Speed

Should be worth noting that SP has a lot to do in the beginning, once its introduced to a game for the first time, as it tries to realign sims with careers better suited for their traits and LTWs, their relationships, etc. It tends to calm down after a while. But in many of my worlds I run it at Slow anyway because I just don't need things around my actively played sims progressing all that quickly.

No, there is nothing about a saved game that can possibly impact another saved game. Saved games that are not being launched are totally dormant.

Post Reply