Script Errors - New Game IP

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JohnL83
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Script Errors - New Game IP

Post by JohnL83 » February 9th, 2019, 11:03 am

Since I bought my new PC I have a bit more power and I recently decided to get a few more EP's, so bought the Island Paradise EP from Steam. (the only ones I need now are Supernatural and Into the Future...but not sure I even want those) I decided to see what IP was all about and play a character there, though it's not going to be one of my main games. Oddly I had to create one and the game didn't let me choose a character. I suppose that's just with this EP? Anyway, I'd read it was a glitchy EP and after playing I'm finding that assessment is not wrong. I have already had dozens of Script and routing errors, in the first RT hour of play! A few I will post here to see if anyone can tell me if it's something fixable.

I do love a lot of the stuff that came with this EP though, but as I stated before I don't play with mermaids and supernatural kinds of things, so all that is turned off. Not sure if this could have anything to do with the excessive errors or not. Anyway, below are the script errors I was getting.

...Give me a few, I'm having troubles getting the errors to post.
Last edited by JohnL83 on February 9th, 2019, 11:05 am, edited 1 time in total.

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JohnL83
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Script Errors - New Game IP

Post by JohnL83 » February 9th, 2019, 11:09 am

Okay, I thought one could just drag and drop the errors into the message and I've done this before but now it's not working. I'm using Win10 now and the previous attempts were on my old PC which ran Win 8.1. Any ideas what I'm doing wrong? Is Win 10 different somehow? BTW my browser is Google Chrome and it was on my old PC too.

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Script Errors - New Game IP

Post by TreyNutz » February 9th, 2019, 11:28 am

JohnL83 wrote:
February 9th, 2019, 11:03 am
Oddly I had to create one and the game didn't let me choose a character. I suppose that's just with this EP?
You mean you couldn't choose an existing household to play? I get that sometimes, I don't know if that's related to this EP specifically. Go directly to Edit Town then back to Game Setup (button at the top) and you should be able to start a game in any of the normal ways: either create a sim in CAS, choose an existing household to play, or move in a household from the bin.

Most of the IP issues are with the world. I use Ciane's fixed version that I mentioned and linked to in this post. I also recommend Register for the resort worker bug. Shimrod at simsasylum also has a tuning mod to fix errors with dive caves - after installing you are supposed to use DebugEnabler to reset each of the dive caves in Isla Paradiso, although I usually just reset the entire world and that seems to work ok. I think the issue with the dive caves is that sims can get reset to the shore if they are attacked by a tentacle when existing the cave. I could be wrong about that though. There's also 4 pregnant female sims who haven't been given days off from work, one of which will script error continuously as she tries to go to work. I just give them all 4 days off from work via MC when I start a game in that world.

If you'd like other options to fix up Isla Paradiso yourself I'd start with Ciane's thread. She has a thorough tutorial on what to do. Other guides on fixing up Isla Paradiso on the official forums aren't quite as extensive and most recommend moving everyone off the househboats to lots on land, and getting rid of certain problematic residential lots (exact ones I don't remember). You'd have to do some searching on the EA forum to find those.

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Script Errors - New Game IP

Post by JohnL83 » February 9th, 2019, 11:36 am

TreyNutz - Thanks, I was hoping you would chime in here. :-) I remembered you are well versed on IP. I kind of thought it was an issue with the game itself. I will see about fixing things myself or maybe using the improved version. I did really like the possibilities of that world. What a waste that EA didn't bother fixing it up themselves! It really looks cool and it's a shame that I have to spend the first day of having the EP fixing things EA should have fixed! I'm really glad I only payed $4.99. Honestly WTF is their problem anyway!?

As for posting the errors. I still can't figure out why that isn't working like it did before? I'm not loving Windows 10....seriously! But I have to say I am loving my faster processor and graphics!

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Script Errors - New Game IP

Post by TreyNutz » February 9th, 2019, 12:18 pm

JohnL83 wrote:
February 9th, 2019, 11:36 am
As for posting the errors. I still can't figure out why that isn't working like it did before? I'm not loving Windows 10....seriously! But I have to say I am loving my faster processor and graphics!
I'm not sure what's up with that. I've posted script errors before (Win 10 and Firefox) with some trouble and another user just attempted to drag and drop and ... well it didn't come out right. Chain will have to look into it I guess. Another way is to zip them up as we used to do on the old site, upload the zipped collection to a file hosting site like OneDrive, Google Drive, or whatever, and link to the zipped file.

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Script Errors - New Game IP

Post by Tropical Insomniac » February 9th, 2019, 1:27 pm

I just looked through those suggestions from Claire that TN linked to, and I gotta say.... Holy overkill, Batman!

In particular her suggestions about the resorts bother me. I've never had problems with lag from resorts, even without using the fixed map from EllaCharmed. Following Claire's suggestions would make operating a resort unprofitable at best, or impossible at worst. Which is a real shame, because for folks who like to do build and buy mode stuff like John has said he does, running a resort can be a lot of fun. Not to mention profitable.

I do agree with Claire that houseboats (or more accurately, the docks that they're connected to), are major sources of lag. EllaCharmed's map helps with that some, but I usually move all inactive households to land. (Except the Droogs. Amazing how ghosts don't have routing issues. :-) )

Overall though, it feels like Claire's suggestions wind up removing or bypassing a lot of the unique features of IP. If you're gonna do that, you might as well play in Sunlit Tides instead.

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Script Errors - New Game IP

Post by JohnL83 » February 9th, 2019, 2:10 pm

Tropical Insomniac wrote:
February 9th, 2019, 1:27 pm
I gotta say.... Holy overkill, Batman!
LMAO - Thanks for helping me to almost ruin my keyboard! (spit my coffee reading that...my brothers and I used to use that one a lot from the old TV show I used to hate, but they loved) It would be okay though, I have the new keyboard that came with my new PC. Still, I like this one better. I don't like those super-flat ones, plus these older ones are pretty hearty, other than a few rubbed off letters it's been working great for over 10 years and with only a minimal amount of crumbs and other debris. ;)

Good advice though, I will probably just use the "improved" version from EllaCharmed. I didn't have too much lag either, just lots of error reports. My sim moved into the beach house and he keeps complaining when he wants to swim or play in the water. So far everyone seems to have issues with playing in the water. I did a town reset and then saved and exited. I'm back to my Cities Skylines for a while. It was on the back-burner until I got this new computer and I've missed it so much. :-)

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Script Errors - New Game IP

Post by sittingbear » February 9th, 2019, 2:34 pm

Tropical Insomniac wrote:
February 9th, 2019, 1:27 pm
I just looked through those suggestions from Claire that TN linked to, and I gotta say.... Holy overkill, Batman!
It can depend on your system specs namely the power of your CPU. With my older computer I couldn't play IP even though it was more than adequate to play all EP's and SP's. Now the computer I have now is a different story I can play the default IP world with close to no lag.

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Script Errors - New Game IP

Post by igazor » February 9th, 2019, 2:39 pm

For those who feel that ciane's fixes are holy overkill, I would focus some attention on the residential lots that are the most problematic in Isla Paradiso. Ellacharmed's fixes are not going to address those. The most troublesome ones are Scott (houseboat), Los Amigos, Medina, Ichtaca (castle). The game will go crazy trying to route sims in out of these residential lots and that is the source of much Isla P related lag and trouble for many players. The lots either need to be fixed up as ciane suggests or bulldozed entirely and the sims moved elsewhere. This is the strategy I used, way before ciane started documenting all of those fixes, and that together with removing most of the households from houseboats (probably went overboard dong that myself, pun intended) made the world playable for me.

The Scott houseboat lot has the worst impact that I could see and it cannot really be fixed up.

As for the EP being a waste of time and money, I have to disagree. It's the world that came with it that is so flawed, not (most of) the EP features. Sometimes we have to look at what EA offers up alongside of its creations as a "Serving Suggestion," things that one might or might not want to do with the new content. Has anyone really enjoyed playing the bakery lot that came with that store set the way EA designed it, or as other examples Grandpa's Grove or the Monte Vista inspired produce market? Those are so way over the top that I found them to be absurd, but they each do a good job in their own way of showcasing the sets' features. Just not in a way that I would want to have any of them as is in one of my real games, but for fiddling around with and learning about. Although I was able to make Isla Paradiso work as said, it wasn't entirely necessary for me and the EP does fit in just fine in other better designed worlds.

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Script Errors - New Game IP

Post by sittingbear » February 9th, 2019, 3:25 pm

igazor wrote:
February 9th, 2019, 2:39 pm
Has anyone really enjoyed playing the bakery lot that came with that store set the way EA designed it, or as other examples Granpa's Grove or the Monte Vista inspired produce market?
Guilty :oops: I actually did enjoy playing them the way EA had them.

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