Script Errors - New Game IP

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JohnL83
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Script Errors - New Game IP

Post by JohnL83 » February 10th, 2019, 8:41 am

igazor post_id=63400 time=1549777491 user_id=6716 wrote: You are a mean and evil person for making me do this.
LMAO. :evil:

Thanks Chain_Reaction - and yes my logs have that ID.

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JohnL83
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Script Errors - New Game IP

Post by JohnL83 » February 10th, 2019, 10:33 am


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Script Errors - New Game IP

Post by JohnL83 » February 10th, 2019, 10:42 am

Okay, so my attempt to post the Script errors failed again, but I left the result in case this helps Chain figure things out. Anyway, I've managed to zip several of the most recent script errors onto my Google Drive so if someone could take a look. I followed Igazor's instructions and removed all the stuff he suggested and put those sims into homes around town and even added a home or two of my own for the wealthier families. I hated deleting that castle, but I did put a new home there that works in all my other worlds. What I did notice this time is that when my sim went to a resort all the characters who entered that building would get as far as inside the front door and then vanish with a script error.
https://drive.google.com/file/d/1piQxeZ ... sp=sharing

I hope I loaded this correctly. If I didn't I apologize in advance for my ignorance. I did this before and it worked, but I'm finding things are a bit different on this PC

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igazor
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Script Errors - New Game IP

Post by igazor » February 10th, 2019, 4:34 pm

You did that fine. I see the same thing Chain does, all but one of them are the same error repeatedly on corrupt buffet tables at three different lots, presumably the three resort lots.

You also have one sim, Chandell Scott, who is having trouble routing themselves away from a conversation they were having. They should be MC Reset if this hasn't sorted itself out.

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Script Errors - New Game IP

Post by JohnL83 » February 10th, 2019, 9:02 pm

Yep! Got rid of the buffet tables and now there's a minimum amount of error codes. Strange that they'd be corrupted. I wonder if it would be okay to place other ones? Not that it matters. I've yet to see a sim autonomously open a buffet and rarely even see them eat from it if it is open. It kind of annoys me that they will complain about hunger and not do anything about it sometimes. LOL

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Script Errors - New Game IP

Post by igazor » February 10th, 2019, 9:07 pm

Do you have any mods related to or custom buffet tables in play? Some of them, both mods and custom tables, pre-date the IP expansion, are/were really meant for base game buffet tables, and those behave very differently from the IP ones.

Or if not that, the game may have just gotten weird on you and eaten the buffet tables (so to speak) all by itself.

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Script Errors - New Game IP

Post by Sonshine » February 10th, 2019, 9:45 pm

JohnL83 wrote:
February 9th, 2019, 2:10 pm

My sim moved into the beach house and he keeps complaining when he wants to swim or play in the water. So far everyone seems to have issues with playing in the water. I did a town reset and then saved and exited. I'm back to my Cities Skylines for a while. It was on the back-burner until I got this new computer and I've missed it so much. :-)
Hi John, I don't have any problems at all "playing in the water." What I have run into and I think pretty much everybody has, is the caves. I'm not sure about Igazor's theory, but whatever the cause, they can only be used once and then need to be reset before using them again. The easiest way to reset them is w/nraas DE. I guess I never thought of that and before now, would just have TCE on and do a "buy on this lot," pick the cave up, and place it back in the same spot. This resets the cave.

Btw, I agree w/you on the keyboards. I absolutely hate those super flat ones! My fingers are always missing the right key, lol.

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