Rotational Play and Daycare

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igazor
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Rotational Play and Daycare

Post by igazor » October 7th, 2018, 7:03 pm

littlelambsy wrote:
October 7th, 2018, 3:21 pm
How do I get my sim family to drop off their toddler at daycare before leaving for work? I have an active daycare (one of my rotational families) but when I'm playing another family with a toddler, the child doesn't teleport or get taken to the daycare. I get the message stay or call a babysitter when they leave for work.
NRaas > GoHere > Caregivers > Allow Babies/Toddlers to Be Home Alone > False
NRaas > GoHere > Caregivers > Use Daycare Instead of Babysitters > True

The Active Daycare doesn't apply here because your household active at the moment is not providing the daycare, you are trying to make them customers.

If you aren't getting the offer to teleport your toddlers to the inactive run daycare center with these settings, then I would say something not expected is happening. Such as -- the daycare provider is not at their home, it's not within the hours that the daycare "center" is running, the daycare provider's home is not a residential lot, SP or something has given them a different career so there is no residentail lot based daycare center in town, possibly something else I am not thinking of right now.

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littlelambsy
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Rotational Play and Daycare

Post by littlelambsy » October 7th, 2018, 7:28 pm

Interesting. I do have those settings in GoHere so that's ok.  I don't get the notice to teleport so, as you said, something's amiss. I have an active daycare in town. The one who runs it is still registered as a daycare provider. It is a residential daycare. As for working hours, everyone leaves the  house at 8:00am for school or work, so not sure if the daycare starts at 8 or 9. Will have to check that one. More than likely, she's not at home, sims are never where they should be!  My sim will have to wait until 9 before going to work, so I can see if the option appears. Thanks igazor :)

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Rotational Play and Daycare

Post by littlelambsy » October 8th, 2018, 12:16 am

Ok, this was very frustrating.  I had the teen stay home from school until the daycare opened (9:00am). Then I checked to see if my daycare provider was home and she wasn't. She was at the gym while her map tag showed two babies at her house by themselves. So I reset her and she ended up back home. I then had my teen leave for school and before he got off his home lot, the daycare provider had called a cab and was on her way out again! I tried this about 4 times trying to coordinate these families. Finally, I got the daycare provider at home and the teen (with the toddler brother) to leave for school. I didn't get the option to teleport the child to daycare, just the stay home or call a babysitter notice. So it seems any family with babies/toddlers that are being played as the active family will have to call a babysitter because the game won't send the children to the daycare.

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Rotational Play and Daycare

Post by igazor » October 8th, 2018, 1:19 am

LOL...sorry littlelambsy, I'm laughing at your supposed daycare provider stubbornly not staying put when they are supposed to be on duty, not at your frustration.

You're certain that they aren't on a paid day off or something odd like that? What career level do they have? Bump them up to 5 if they are lower on the levels to see if that helps. Maybe the Workaholic and some kid-friendly traits would also help (although technically these shouldn't be necessary). You're certain that you are on the fully released version of GoHere and not one of the billions of 44a, 44b, etc. versions from the beta testing days again like we once found out prior?

It's possible we're missing a required step here, but afraid I have no idea what that might be.

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Rotational Play and Daycare

Post by littlelambsy » October 8th, 2018, 1:41 am

LOL, I do get frustrated with this game and have to admit that while writing out the palaver of this matter, I had to giggle. The whole thing is rediculous to the point of being funny. That's why, sometimes, I want to rip their annoying little heads off LOL.

Ok, 1. the daycare provider was not on any paid days off because she had babies at the house (not hers). My sim was on paid days off (from a recent marriage that I complained about in another post) but I cancelled his days off and he went back to work.
2. The daycare provider is at level 1 when I left her to play another family.  I will bump her up tomorrow and see if that makes a difference.
3. She has the family oriented trait and has a bunch of kids herself and is pregnant, which is the reason I gave her the daycare job so she could stay home with the family..... Stay Home is the oprative phrase!
4. I just checked my GoHere version and its just 44. Is that the latest?

It would be nice to make this work if possible. I even had my sim take the toddler to the daycare (which was next door) and set him down on the floor and try to go to school, but as soon as he left the property I got the notice to stay or call a babysitter.... which is kinda silly, seeing as the child was at a "Daycare center!"

As you can imagine, I got frustrated and decided to start working on Riverview for a while. I forgot how pretty it is :) Even if I move everything to Riverview, I'd still like to know how to make this daycare problem work.

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Rotational Play and Daycare

Post by igazor » October 8th, 2018, 2:13 am

2 - That could possibly be it. I recall there was a very good reason to never let an inactive daycare provider be at a level lower than 5. I don't remember them running all over town otherwise, but I don't remember them taking care of the kids either before doing that. At the time it reminded me of bar mixologists in WA worlds absolutely needing Level 10 on the Mixology skill or else they couldn't mix up a glass of ice water upon request, let alone a real drink, and they kept wandering too far away from their stations for even Register to control them properly.

4 - Depends on where you are looking. If it's on a script log, they will all say just 44. If it's on the zip file that enclosed the mod upon download, then the name of the enclosing zip (not the mod inside) will begin with the developer's initials (CR for Chain_Reaction) if it's a beta version but NRaas if it's a full release.

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Rotational Play and Daycare

Post by littlelambsy » October 8th, 2018, 2:30 am

Ok, I'll bump her up to level 5 and hope that solves her wandering problem. I know what you mean about mixologists. I have set them all at level 10 automatically in my settings. Its the same with dancing. All my teens to elders have level 3. It bugged me with them keep stepping on toes.

As for the GoHere version, I have the one that says NRaas_GoHere 44

I will post my results on the daycare tomorrow when I'm back in game. :)

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Rotational Play and Daycare

Post by Sarien18 » October 8th, 2018, 10:50 am

Hi LittleLambsy,

I thought I would jump in here since I have an active daycare that seems to be working well. It took a bit for me to setup properly too.

My daycare is run by an inactive family made specifically for being the neighborhood's daycare providers, but I am able to jump in and out of controlling that family without issues (this seems like what you want to do).

Some stuff that may help is below. #1 and #3 I think may help your problems...

1. I also had the problem with the daycare provider being gone. I had to use SP to make sure the daycare guy was not being pushed outside the lot. He has an all day curfew, and he has settings to stop him from being pushed to other lots. This keeps him at the lot now. I actually made a Daycare Cast that has all these settings, so when he dies or gets replaced, it's easy to keep it going.

I don't know how important Level 5 is. He just got promoted during my last gameplay to Level 4. So there is that...

2. If your neighborhood has a lot of toddlers/babies, she will not be able to keep up with caring for all of them. The game doesn't run as efficiently as we do when we direct them, so they need some assistance.

To help, I gave him 2 backup support ladies. They are homemakers, but they (supposedly) help keep everything clean. They pick up toys, for example. They will not pick up or touch any of the babies/toddlers that I have seen. But they do free up his time to take care of the kiddos.

I also use those mats that replenish everything but social. Yes, it's cheating, but when he has 10 squalling babies on the lot and no help, it's a bit much. I also don't put any cribs on the lot. Most babies get put in the mat and they're set for the day. It's much better than being paranoid all the time about getting the social worker called on you...

Lastly, I made sure the daycare house has an open floorplan, with strategically placed items. Too many times I peeked in to see everyone in a traffic jam by the front door. An open floor plan helps the adults navigate; babies and toddlers teleport in randomly throughout the day. Place toys further back from the door, so the toddlers move away from the rest to get to them. This probably isn't a problem if you let the lot hibernate and don't visit but I'm nosy so....

3. When my actives leave the lot to go to work, I also get a notification to either "Call Babysitter" or "Stay Here". If I call the babysitter, my toddlers teleport automatically to the daycare. My sims can then leave for work. Have you tried this yet?

4. Occasionally you will get GoHere errors with the daycare. This happens (in my experience) when a baby is being held by the daycare provider and gets teleported back home. This doesnt seem to affect the daycare provider at all, but you will get an error. Sometimes it's your toddler or baby too.

Hope this helps!
 

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Rotational Play and Daycare

Post by littlelambsy » October 8th, 2018, 11:09 am

Thanks Sarien18 for your input.  A couple of questions:
1. I would love to know  your SP and Caste settings for your daycare worker. An all day curfew sounds perfect. How did you set the caste up? 
2. How do you get support ladies to come in and are they residents with their own home?

My world is very small with only about 15 houses, so there aren't a lot of kids. The babies I mentioned in my post are produced by the game.  Although, I am thinking of playing in Riverview so in the future there will be a much bigger population.

When I first tried all this I did choose call a babysitter and actually got one instead of the child being teleported.  When I'm in game later today I'll check all this out. Your suggestions is very much appreciated, thanks :)
 

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Rotational Play and Daycare

Post by littlelambsy » October 8th, 2018, 10:02 pm

Now for my results. This is what I did. First, I followed the suggestions of Sarien18  and set up a Daycare Caste.

Priority 8
Push: Allow during the day = false
Curfew: 7-19
Curfew: Force = True
Apply to household = false
Automatic = false

Once that was set up I clicked on the sim, and applied the caste manually. Now it shows she has two manual castes (Family Rotations and Daycare).  I left her at Level 1 daycare.

The next morning my daycare sim started heading out the door at 8 am, when her curfew was suppose to start at 7. So I reset her and changed her daycare level to 5 (as suggested by igazor).  That seemed to make her stay home/not attempt to leave the lot. (by now it was very close to the time the daycare opened)
When it was time for my sim with the toddler to leave for work, I got the message to call a babysitter or stay. I chose call a babysitter and the toddler was teleported to the daycare... which is next door. When he arrived home, the toddler was teleported back home.

So, it seems I need th have the daycare provider at level 5. What I don't understand is why the curfew settings don't work and why she's so obsessed with leaving the house!  Could it be she has her own toddler, 2 kids and now just given birth to twin? I think I would want to leave the house asap! LOL

 

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