City Hall(s)

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jjonewell
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City Hall(s)

Post by jjonewell » July 23rd, 2016, 11:13 am

I've heard conflicting reports on this. Can I have more than one City Hall in a town?

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igazor
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Post by igazor » July 23rd, 2016, 11:18 am

Hmm, I don't think I've heard those reports and cannot think of what problems additional City Halls would cause (for us, I mean, it's up to the sims to work out their own complex systems of government and pretend they actually rule themselves).

What kinds of issues do the conflicting reports talk about, or do they just plain say "Don't do this"?

jjonewell
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Post by jjonewell » July 23rd, 2016, 11:25 am

Simply "Don't". But other people say they have several City Halls. I'm playing in Lost Cove. The City Hall there is sunken into the ground (for aesthetics) and it's hard, though not impossible to route to. My sims are trying to "rebuild civilization" and I wanted to build a new City Hall (using a rh rug).

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brappl
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Post by brappl » July 23rd, 2016, 1:41 pm

I do not see the rationale behind several City Hall's. Only my opinion as everyone has their own playstyle. Doubt it would harm the game though. I wouldn't think multiple RH's for City hall would be any different than multiple School RH's in a town many of us use.

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igazor
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Post by igazor » July 23rd, 2016, 2:02 pm

One rationale, though doesn't sound like the case here, would be a world where there are more sims in the Political career than can comfortably get in and out of one RH each workday. Of course, assigning different careers is another option within reach, but maybe a player wants a world with 101 politicians in it for some reason?

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SillySimmerGirl
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Post by SillySimmerGirl » July 23rd, 2016, 4:13 pm

@igazor ... A world with 101 politicians? Yes, it's called Hell :) lol!

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ritaxis
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Post by ritaxis » July 23rd, 2016, 4:54 pm

Can you put a prior limit on the number of sims in a particular profession, or do you have to redirect sims to other professions by hand if you have too many?

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igazor
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Post by igazor » July 23rd, 2016, 5:04 pm

@ritaxis - That's an interesting question. Currently, I believe not. Maybe a feature request for a future version of SP?

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brappl
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Post by brappl » July 23rd, 2016, 5:14 pm

I do not know of a way to limit "professions" overall. But for Careers/Professions I manage those via Castes: Allow to find job set to False. Within the castes I allow or disallow certain professions for certain groups. I'm sure others will be able to suggest other ways of achieving this.
For sims assigned by the game such as Mixologists, Repairmen, Maids, Resort Workers, etc. you can set a limit in Register under Service. However if you are allowing immigration and have more objects (cash registers, concession stands, etc.) the game will generate sims to assign.
For more clarification of who's in town and how to manage them see <a href="http://nraas.wikispaces.com/Population+ ... Population Town Management</a>. Also, igazor has a good explanation of sim types <a href="http://nraas.wikispaces.com/Careers+And+Jobs">On The Jobs and Careers Page</a> under Clarification NPC Service Sims vs Employed Sims Careers.

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brappl
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Post by brappl » July 23rd, 2016, 5:15 pm

HA ... Was typing .. didn't see ya there igazor :)

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