Career Wake Up Times

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sittingbear
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Career Wake Up Times

Post by sittingbear » April 8th, 2018, 11:24 am

I was looking through the Careers XML and noticed that some of the Wake Up Times seem a little odd to me. I was thinking of changing them to something more reasonable like 2 hours before work starts. Has anyone ever changed these and any problems after doing it?

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igazor
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Post by igazor » April 8th, 2018, 12:41 pm

Just curious, how odd are the odd ones? SimAd, our former chief here, once went on some kind of funny tirade when he noticed that I think it was the Game Developer career (something tech related anyway) had a Wake Up Time of only 1 hour and his sims were always late to work and ill-prepared for the day as a result. I tried to point out that many of us in IT haven't been on time for anything that happens onsite early in the day for decades, but that didn't go over very well. :)

He never reported any ill effects after changing that.

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Post by sittingbear » April 8th, 2018, 1:06 pm

Some are 1 hour before the Start time and some are around 6 hrs before. I had a couple of inactives literally pass out right in the middle of their shift and one died.

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Post by Sonshine » April 8th, 2018, 9:48 pm

I don't know anything about this, but the univ sims are force woken up at 6 am and sometimes the classes aren't until 2 pm or 4 pm!

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Post by Chain_Reaction » April 8th, 2018, 10:31 pm

Careers currently modifies these if the wake up time is only one hour prior to the start time. That was the fix for the game developer career. It will ignore your tuning should you set it to one hour prior to start time. For others they should be fine to change. But I should note the inactives aren't using these values if they aren't actually sleeping which most of them don't.

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Post by sittingbear » April 8th, 2018, 10:31 pm

Thank you Chain. I had also noticed the one hour wake up time in the Fortune Teller career and it's also in few others at different levels.

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