Career Wake Up Times
- sittingbear
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Career Wake Up Times
I was looking through the Careers XML and noticed that some of the Wake Up Times seem a little odd to me. I was thinking of changing them to something more reasonable like 2 hours before work starts. Has anyone ever changed these and any problems after doing it?
- igazor
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Just curious, how odd are the odd ones? SimAd, our former chief here, once went on some kind of funny tirade when he noticed that I think it was the Game Developer career (something tech related anyway) had a Wake Up Time of only 1 hour and his sims were always late to work and ill-prepared for the day as a result. I tried to point out that many of us in IT haven't been on time for anything that happens onsite early in the day for decades, but that didn't go over very well.
He never reported any ill effects after changing that.
He never reported any ill effects after changing that.
- sittingbear
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- Chain_Reaction
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Careers currently modifies these if the wake up time is only one hour prior to the start time. That was the fix for the game developer career. It will ignore your tuning should you set it to one hour prior to start time. For others they should be fine to change. But I should note the inactives aren't using these values if they aren't actually sleeping which most of them don't.
- sittingbear
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